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Quick Service Restaurants

District Taco

District Taco, a fast-growing US QSR brand with more than 20 locations, used Brame's location-triggered gamification to turn everyday visits into loyalty moments — lifting sign-ups and engagement without adding a single point of friction to the guest journey.

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District Taco

23%

New Loyalty Sign-Ups

+20%

Engagement Rate

11%

Increase in Reward Usage

The Result

District Taco

The Challenge

Like many multi-location QSR brands, District Taco faced a familiar growth ceiling: guests visited often, but too few of those visits translated into app downloads or loyalty enrollment. Traditional promotions — punch cards, one-off discount codes, generic push notifications — struggled to capture attention at the one moment that actually mattered: when a guest was near a restaurant, deciding where to eat. Without a way to convert real-world proximity into a digital action, District Taco's loyalty program stayed a step removed from the behavior it needed to influence — and every missed sign-up was a missed chance to turn a one-time visitor into a repeat guest.

The Solution

District Taco partnered with Brame, Flybuy, and Thanx to close that gap with location-triggered gamification. When a guest carrying the District Taco app came within proximity of a location, Flybuy's real-time location intelligence triggered a notification inviting them to play — no searching, no scanning, no extra steps. The game itself: a "Spin & Win" wheel built on Brame's platform, designed as a single, satisfying interaction guests could complete in seconds while deciding whether to stop in. Winning spins delivered rewards straight into the guest's Thanx loyalty account automatically, with no codes to redeem and nothing to present at checkout. Guests could play once per day, turning a single promotional idea into a four-week engagement loop that gave them a reason to open the app on every visit, not just the first one.

The Result

Over the four-week campaign, District Taco converted proximity into participation, and participation into loyalty growth. The "Spin & Win" experience achieved a 20% engagement rate among guests reached — real-world visits becoming real digital interactions. That engagement carried through to the loyalty program itself: reward usage rose 11%, and new loyalty sign-ups increased by 23%, clear evidence that a well-timed, frictionless game moment converts foot traffic into program growth far more effectively than a generic promotion. With every reward delivered automatically and no redemption steps between playing and being rewarded, District Taco built a repeatable habit rather than a one-off spike.

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Through Gamification, we reach customers on a different level and can surprise, inspire, and reward them. We are seeing an increase in frequency and revenue as well as enhanced engagement from users of our digital channels.

Roland Krammer

Roland Krammer

Teamlead CRM

I can highly recommend BRAME's Gamification tool to anyone looking for a cost-effective and simple solution to collect email addresses or increase sales

Marc Marti

Marc Marti

Marketing Manager Digital Content

The real-time performance analytics are very important to us, as they allow us to take our learnings and refine our strategy for upcoming campaigns.

Nadine Pfister

Nadine Pfister

Communication & Partner Services

In an A/B test, we displayed a Gamification banner to half of our website visitors, while the other half saw no banner. The group with the Gamification banner achieved an 18% higher sales conversion compared to the group without it. This was an outstanding result for us, as only very few tools or methods can boost sales conversion by 18%

Anes Prasovic

Anes Prasovic

E-Commerce Manager

With BRAME’s user-friendly software, we have been able to successfully implement a variety of campaigns and now see Gamification Marketing as a key component in our marketing mix.

Roland Krammer

Roland Krammer

Teamlead CRM

What I appreciate most about working with BRAME is the drag-and-drop Gamification Builder, which made it easy for us to implement Gamification Marketing, along with the expert advice and support based on industry-specific best practices. This enabled us to launch a successful Gamification campaign and implement game mechanics perfectly suited to our industry and goals.

Anes Prasovic

Anes Prasovic

E-Commerce Manager

All the games have worked well so far. The Advent calendar is a yearly highlight, and customers are already anticipating it. The cost is much lower compared to the agencies MPREIS previously used to create a gamified Advent calendar.

Valentin Schennach

Valentin Schennach

Marketing Technology Lead

In the last 20 months, we’ve collected over 35,000 unique leads and achieved a double opt-in rate of over 70%, which is more than double the industry average.

Marc Marti

Marc Marti

Marketing Manager Digital Content

We had previously worked with agencies in the Gamification field, but with BRAME, we’ve become much more flexible. [...] We need much less time to set up campaigns, have excellent support that we can rely on, and are incredibly fast in execution.

Marc Marti

Marc Marti

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The drag-and-drop functionality allows for quick game creation without technical expertise, which is especially valuable for day-to-day operations and to save time.

Elena Abeltshauser

Elena Abeltshauser

D2C Activation Manager

The diverse selection of game types and fully customizable templates provided by BRAME's tool allow us to create new experiences every time.

Nadine Pfister

Nadine Pfister

Communication & Partner Services

Users were motivated to repeatedly participate in games through gamified marketing campaigns, increasing the digital engagement and driving more frequent purchases.

Elena Abeltshauser

Elena Abeltshauser

D2C Activation Manager

Through our gamified campaigns with BRAME, we were able to generate numerous new app downloads and welcome new SPAR Friends members to our community. BRAME has made a lasting impression on us, and we are looking forward to various other campaigns.

Corina Trachsel

Corina Trachsel

Head of Department Online

During the European Championship, the Hit-the-Target Gamification Marketing mechanic increased sales conversions by 44% between June and July compared to January to May 2024. Additionally, the average card size grew by 11%, and transactions increased by 21% during the same period. 

Elena Abeltshauser

Elena Abeltshauser

D2C Activation Manager

Compared to previous third-party providers, BRAME offers us a more flexible tool and the ability to independently create campaigns at a considerably lower cost.

Andreas Weber,

Andreas Weber,

Campaign Mgr X-Channel Marketing

Through a social media campaign with gamified content, we generated 14,000 leads, with 25% signing up for our newsletter via double opt-in. We were amazed at how easy it was to generate high-quality leads with Gamification Marketing in just four weeks. Simply perfect!

Anes Prasovic

Anes Prasovic

E-Commerce Manager

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